LCOV - code coverage report
Current view: top level - lib/game - game_state.dart (source / functions) Hit Total Coverage
Test: lcov.info Lines: 5 8 62.5 %
Date: 2022-03-03 12:16:04 Functions: 0 0 -

          Line data    Source code
       1             : import 'package:fast_immutable_collections/fast_immutable_collections.dart';
       2             : import 'package:freezed_annotation/freezed_annotation.dart';
       3             : import 'package:redfire/types.dart';
       4             : import 'package:ws_game_server_types/ws_game_server_types.dart';
       5             : 
       6             : import 'background/barriers.dart';
       7             : 
       8             : part 'game_state.freezed.dart';
       9             : part 'game_state.g.dart';
      10             : 
      11             : @freezed
      12             : class GameState with _$GameState, ReduxState {
      13             :   static const String className = 'GameState';
      14             : 
      15           1 :   const GameState._();
      16             :   factory GameState(
      17             :       {required Barriers barriers,
      18             :       required ISet<String> otherPlayerIds,
      19             :       required IMap<String, IList<Double2>> playerPaths}) = _GameState;
      20             : 
      21           2 :   factory GameState.init() => GameState(
      22           1 :         barriers: Barriers(),
      23           1 :         otherPlayerIds: ISet(const {}),
      24           1 :         playerPaths: IMap<String, IList<Double2>>(),
      25             :       );
      26             : 
      27           0 :   factory GameState.fromJson(Map<String, Object?> json) =>
      28           0 :       _$GameStateFromJson(json);
      29             : 
      30           0 :   @override
      31             :   String get typeName => className;
      32             : }

Generated by: LCOV version 1.13